With software and games, you don't have a physical part. DRM is simply the method a publisher has to use on purely digital products to make sure that it is being used in the manner its license specifies. It won't be long, I think, before movies have to "phone home" in order to be played.ĭRM itself is not an inherently bad thing, and it should not be treated as such. Music and movies no longer are either, and thus they're going through the same thing that software is. Virtually every single product ever made has usage rights built in to the product by design.there's physically only one copy of it. As I said before, PC games have no inherent usage rights management. The difference is that I can't use a book, movie, CD, console game, car, baseball bat, vibrator, shirt, hat, pair of skates, etc, etc, etc, at the same time my friend is. That's the reason we're now subject to anti-piracy measures. So, again, before you continue pretending that you're the victim here, think back to all the games you distributed amongst your friends. SecuROM and copy protection are meant to stop casual piracy, and they're probably pretty effective at it. So, instead of getting paid for 5 copies of a game, the publisher only gets paid for one, while 5 copies enter distribution. They're designed to stop Little Johnny from getting a game and giving it out to all his friends who also want the game. People who are going to steal a game are going to steal it anyway. A business has a right to make money, and when the actions of its customers affect that, a business has the right to protect its avenues for making money.Īgain, these tactics are not designed to stop hardcore pirates. If you've ever given a game to a friend to "borrow", installed it on more than one computer, or made a copy of a friend's game, you were part of the problem, not the victim. I wish people who complain about DRM would stop pretending that they're the victim. Yes, it's quite sad that a business can't trust its customers. Oakenfold- PC Gaming and Security Moderator Let's keep this thread on topic by trying to offer suggestions on a work-around of removing or bypassing the DRM, any more discussion on the merits of DRM, Ubisoft or EA sucking, or Downloading anything from Torrent will cause this thread to be locked. I would hate to see $100 go to waste while I wait another five months to move back into my dorm where I will have the Internet. The only other Internet access I have is when I can find the time to visit the college before work.Īny help is greatly appreciated. My brother has an Aircard from Altell, but it doesn't work on my PC. Lastly, my access to the Internet is severely limited. On top of my aforementioned query, is it just me, or do other people feel that EA is purposely trying to find more ways to screw with our day? Again, since I bought the game, I shouldn't need to validate the release date of the game I purchased. After attempting my own ISO of the game, I was still met with the same problem as before.ĭoes anyone know how I can bypass this SecuRom Release Date Check without the use of the Internet? I own the games, so a valid serial key isn't the issue here. Yet again, I was introduced to EA's idiocy with another SecuRom release date check. Since this was after work, I wasn't in the mood to dick with EA's logic, nor was I going to attempt to comprehend how they think a release date check will do anything but annoy people.Īnyways, I figured I would install Farcry 2 since that failed. I tried bypassing it by creating an ISO of the game myself, but still, SecuRom messes with my day. When it was finished installing, SecuRom performed a Release Date Check which failed because I do not have Internet access where I am currently living. I tried installing Crysis Warhead first since I had recently completed the game again. I just bought Farcry 2, Fallout 3, and Crysis Warhead.
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